Show model answer and explanation
2
The choices are bridge and path.
Beginner · Other / specialist pathway · Coding
Plan a short interactive story or game with meaningful choices.
Original Kidemy beginner self-study unit · Learn the idea, try the practical activity and review your written answers. Review your project with a guardian or teacher using the criteria below. Teacher-led course approval and booking are separate.
An interactive story changes according to an input. Plan the scenes, choices and outcomes before coding. A useful choice changes something that the player can understand. Explain the rules and test every path; a beautiful screen alone does not make a working game.
A story begins at a fork. Choosing bridge leads to a treehouse; choosing path leads to a pond. Both outcomes should have a clear next action or ending.
Show your working on paper and enter your answer here. If it does not match, compare the model and try again.
2
The choices are bridge and path.
path
The plan connects path to the pond.
input
The program receives the player’s decision.
Write in your own words. A guardian or teacher should review this response.
Choose library to find a map; choose garden to find a key.
Check that both choices have defined outcomes.
Write in your own words. A guardian or teacher should review this response.
Build a word from three letter cards. The round ends when the word is checked and its meaning is explained.
Check a clear task and a defined end condition.
Create a paper prototype with a start scene, two choices and an ending for each path. Let a partner play.
Keep your work on paper or in a local file. This page does not upload it or automatically grade the project.
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